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・ Fallout (novel)
・ Fallout (RTÉ drama)
・ Fallout (series)
・ Fallout (song)
・ Fallout (The Mayfield Four album)
・ Fallout (video game)
・ Fallout 2
・ Fallout 3
・ Fallout 3 downloadable content
・ Fallout 4
・ Fallout and Follow Me
・ Fallout Boy
・ Fallout from the Phil Zone
・ Fallout from the War
・ Fallout of the 2009 Irish government budget
Fallout Online
・ Fallout Protection
・ Fallout Shelter
・ Fallout shelter
・ Falloux Laws
・ Fallow (album)
・ Fallow (color)
・ Fallow (disambiguation)
・ Fallow deer
・ Fallow Hollow
・ Fallowfield
・ Fallowfield (disambiguation)
・ Fallowfield (PAT station)
・ Fallowfield Campus
・ Fallowfield Loop


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Fallout Online : ウィキペディア英語版
Fallout Online

''Fallout Online'' was a massively multiplayer online game (MMO) set in the ''Fallout'' universe that was being developed by Masthead Studios and was to be published by Interplay, with members of the Interplay team providing creative control and design. Chris Taylor and Mark O'Green, two of the creators of the original ''Fallout'', were among the developers; Jason Anderson, one of the other makers of ''Fallout'', was involved in the project between 2007 and 2009, but then left the team.
Interplay's rights to developing and publishing this game have been the subject of a legal dispute between Bethesda Softworks, the current owner of the ''Fallout'' franchise, and Interplay. An out-of-court settlement was reached in January 2012, in which Bethesda received full rights to the ''Fallout'' online game for two million dollars.〔(【引用サイトリンク】url=http://kotaku.com/5874561/the-great-fallout-legal-battle-ends-without-a-fallout-mmo )
== Development ==
According to Interplay, they had created a large and multi-part "game-worldwide meta-puzzle". This meta-puzzle includes the puzzle structure, code system, and planned locations, which is designed to foster cooperation and competition among players for an extended time period. Interplay claimed it had mapped out approximately of terrain which had textures, with objects and characters implemented into it. Several game zones had been blocked out with textured and populated 3D objects. The initial starting zones for each player character race have also been designed, making it so that each character of a different race has a different story to start with. Computer models for many types of creatures had been designed and the 3D geometry and textures created and some NPCs have been created to live in the game. ''Fallout Online'' combat, leveling, character development, item crafting, skills have been written and tested. Interplay has revealed that it has created player-run towns (towns controlled by players), guild centers and social centers for players to interact in.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Fallout Online」の詳細全文を読む



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